2/9/2023 0 Comments Victoria 3 wiz![]() The other thing that feels needed is an absence of cooldowns between rebellions. Maybe losing your capital state (even alone) to a brewing revolt should have strong weighting for the AI to surrender, but I'm not sure what should encourage the player - maybe nothing really. Paris going into revolt basically decapitated the French monarchy because, you know, they're right there and can kill you. ![]() Obvs if the system works and has cool and interesting results then it's good, but my "gameplay must support fluff with minimal need to adapt to narrative" hindbrain is hoping that pops in the capital factor really heavily into it and you can lose your capital at the start of a revolutionary play - historically the need to appease the mob in Paris and Petrograd was a bigger deal than the need to appease them elsewhere. The Russian Revolution - maybe ingame a revolution play by liberals which the regime knuckles to, followed by 9 months later another play which spirals into civil war by socialist movements if there's no cooldown on revolutions. since you can mechanically model the difference between say:ġ848 in France - a rapid rebellion in the capital over a couple of days, ingame a rebellion play which the regime knuckles toġ848 in Germany - a rebellion that forced significant changes in leadership, direction and policy but not the fundamental structure of the state, ingame a large and significant movement which the regime knuckles under to and maybe brings into govtġ848 in Austria - ingame a separatist secession that spirals into a war with foreign intervention I posted somewhere upthread about how hard it is for a single revolts system to emulate everything that happened 1836 to 1936 - this is a pretty cool crack, esp. ![]() New revolts and cultural separatism are cool.
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